#include <context.hpp>
◆ Context() [1/3]
xcal::render::opengl::ui::Context::Context |
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OpenGLRender * |
renderer | ) |
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◆ ~Context()
virtual xcal::render::opengl::ui::Context::~Context |
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virtualdefault |
◆ Context() [2/3]
xcal::render::opengl::ui::Context::Context |
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const Context & |
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delete |
◆ Context() [3/3]
xcal::render::opengl::ui::Context::Context |
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Context && |
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delete |
◆ animation_handles()
std::vector< AnimationHandle > & xcal::render::opengl::ui::Context::animation_handles |
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inline |
◆ before_swap_buffers()
virtual void xcal::render::opengl::ui::Context::before_swap_buffers |
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pure virtual |
◆ camera_handles()
std::vector< CameraHandle > & xcal::render::opengl::ui::Context::camera_handles |
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inline |
◆ default_camera_handle()
CameraHandle & xcal::render::opengl::ui::Context::default_camera_handle |
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inline |
◆ deinit()
virtual void xcal::render::opengl::ui::Context::deinit |
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pure virtual |
◆ flush()
void xcal::render::opengl::ui::Context::flush |
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◆ fps()
float_t xcal::render::opengl::ui::Context::fps |
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const |
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inline |
◆ init()
virtual void xcal::render::opengl::ui::Context::init |
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pure virtual |
◆ object_handles()
std::vector< ObjectHandle > & xcal::render::opengl::ui::Context::object_handles |
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inline |
◆ operator=() [1/2]
Context & xcal::render::opengl::ui::Context::operator= |
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const Context & |
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delete |
◆ operator=() [2/2]
◆ render()
virtual void xcal::render::opengl::ui::Context::render |
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pure virtual |
◆ renderer()
OpenGLRender * xcal::render::opengl::ui::Context::renderer |
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const |
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inline |
◆ timeline_handles()
std::vector< TimelineHandle > & xcal::render::opengl::ui::Context::timeline_handles |
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inline |
◆ xcal::render::opengl::OpenGLRender
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