26 void deinit()
override;
27 void new_frame()
override;
28 void draw_data()
override;
ImGuiGlfw3OpenGL3Backend(ImGuiGlfw3OpenGL3Backend &&)=delete
ImGuiGlfw3OpenGL3Backend & operator=(ImGuiGlfw3OpenGL3Backend &&)=delete
ImGuiGlfw3OpenGL3Backend & operator=(const ImGuiGlfw3OpenGL3Backend &)=delete
ImGuiGlfw3OpenGL3Backend(GLFWwindow *window)
ImGuiGlfw3OpenGL3Backend(const ImGuiGlfw3OpenGL3Backend &)=delete
struct GLFWwindow GLFWwindow