Texture & operator=(const Texture &)=delete
static gl::GLenum to_gl_enum(color_format_t format)
void image_2d(gl::GLint level, color_format_t internalformat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, color_format_t format, pixel_type_t type, const void *data) const
Texture & operator=(Texture &&o)
Texture(const Texture &)=delete
void parameteri(gl::GLenum pname, gl::GLenum param) const